Metempsychosis

For the 17th Godot Wild Jam we made what I can only describe as a “turn based co-op escape room like adventure game”. You play together with a friend, either online, or on the same device. You’re stuck in a space ship, and you’re trying to find the way out together. The catch is that you are never playing together, and you don’t know what the other’s layout is like.

I wanted the soundtrack to be mysterious, quiet, and eerie. At first, I went with a mostly orchestral track. A few days into the jam, I realized it was not right. I started messing around with more layered synthesizers sound, with very minimal melodic lines.

There is a time limit for each player of 5 minutes. When there’s around 1 minute left, a heavy bass layer comes in, signifying the end. On top of that, whenever you enter a terminal, a low pass filter goes over the music, to signify focus. It is also intended to make room for the sound effects that play in the sound puzzle terminal. I wrote the dynamic layering and lowpass trigger myself in GDScript.

You can play the game here: https://animerrill.itch.io/metempsychosis

Custom layering code in GDSCript